Intergalactic Has a Bigger Problem Than Its Character Design

Intergalactic Has a Bigger Problem Than Its Character Design

k
kio
June 10, 20265 min read15 viewsUpdated June 11, 2026

Naughty Dog's Intergalactic already has 250K dislikes and jokes about DLC hair sales. Here is an honest look at why this one feels different from the Last of Us 2 situation.

Naughty Dog has not released Intergalactic: The Heretic Prophet yet. The game does not have a release date. There is no gameplay footage. Nobody outside the studio has played a single minute of it. And it is already being compared to Concord.

That comparison is either the most unfair thing happening in gaming right now or the most honest signal the community has sent a major studio in years. Possibly both simultaneously.

The reveal trailer at The Game Awards 2024 collected over 250,000 dislikes within two weeks. Naughty Dog disabled YouTube comments on their own upload. PlayStation left comments open on theirs, which tells you everything about how bad the situation was. People were already writing the game off as a guaranteed flop before a single frame of gameplay existed.

What the Actual Complaint Is

Jordan A. Mun, the protagonist, is a bald Black woman bounty hunter stranded on a planet nobody has returned from. The character design divided people immediately and loudly. Some of the criticism was about genuine aesthetic concerns from players who have specific preferences about what game protagonists look like. A significant portion of it was something uglier and less worth engaging with seriously.

The Concord comparison kept appearing in comments and that one stings specifically because Concord was not just a game people did not like. It was a game Sony shut down two weeks after launch and refunded everyone. Putting Intergalactic on that list before anyone has seen gameplay is either a genuine warning signal or a coordinated pile-on depending on which corner of the internet you were reading.

The DLC hair joke spread fast. People were already writing bits about Sony selling Jordan's hair as a fifteen dollar cosmetic. That kind of humour does not happen to games the community is excited about. It happens to games people have already decided to dismiss.

The Last of Us 2 Comparison That Actually Matters

This is not the first time Naughty Dog walked into a pre-release firestorm. The Last of Us Part 2 leaked before launch. The community saw what happened to Joel. The backlash was enormous and genuinely vicious in ways that went well beyond game criticism. Review bombing on day one. Death threats sent to developers. The kind of reaction that makes you wonder what is actually happening in the people doing it.

The Last of Us Part 2 sold four million copies in three days. It won Game of the Year. The same community that spent months saying it was going to be a disaster bought it anyway and many of the people who hated it most loudly played it to completion.

That precedent is the only reason Naughty Dog can walk into this situation with any confidence. Neil Druckmann's response to the backlash was exactly what you would expect from someone who survived 2020. Stick to your guns and do what you believe in. He has heard worse and shipped better.

Why This Feels Different Though

The Last of Us 2 had something Intergalactic does not have yet: a beloved predecessor with a massive built-in audience that was going to buy the sequel regardless of how angry they were about specific story decisions. The original Last of Us had Joel and Ellie and years of emotional investment behind it. People bought Part 2 furious and finished it sobbing.

Intergalactic is a brand new IP. There is no previous game to carry the audience over. No character people already love waiting inside it. No established world pulling players in despite their reservations. It has to earn every single player from a standing start, and it is starting that process with 250,000 dislikes on its announcement trailer and jokes about DLC cosmetics for a character design nobody asked for.

The studio scrapped seven years of The Last of Us Online to make this game. That is an enormous internal bet on something that currently has no goodwill attached to it from the outside.

What Actually Happens When It Releases

Nobody genuinely knows. The gaming community has been wrong about pre-release reactions before, repeatedly and significantly. Cyberpunk 2077 launched broken and became one of the most played games in the world after patches. Elden Ring had almost no pre-release marketing and became a cultural moment. The Last of Us 2 was going to be a disaster and won everything.

Intergalactic could release with a campaign that makes Jordan one of the most compelling characters in PlayStation history and the conversation shifts completely within a week. It could also release to the kind of quiet commercial disappointment that does not generate headlines but shows up in the quarterly earnings call.

The game is targeting 2027. Between now and then Naughty Dog needs to show gameplay that makes people forget the trailer existed. One strong State of Play showing the world, the combat, and the story is worth more than any amount of Druckmann interviews about sticking to your guns.

The character design conversation will not go away. But it will matter significantly less if the game looks genuinely incredible in motion. That is the only thing that actually moves the needle at this point. Everything else is noise until then.

kio

kio

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daddykio@proton.me

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